2023’s most slept-on RPG finally hits consoles, and at $5 million in sales it’s a big win for a cute series that’s quietly been ticking along for nearly 10 years

With its recent console port, WitchSpring R has made more than $5 million in sales, making it a major win for the wholesome crafty RPG series that’s been trucking along in the background for almost a decade.Beginning life with a series of mobile games, WitchSpring generally puts us in the pointy shoes of chibi potion-brewer for a mix of crafting, cooking, collecting, and turn-based battling. It’s slowly amassed a coven of fans since its 2013 debut, paving the way for its biggest success yet with the most recent game in the now-long-running series. WitchSpring R first bought itself to Steam  shelves last year, where it reached ‘Overwhelmingly Positive’ user reviews thanks to its commitment to uncomplicated fun. But after its PlayStation and Nintendo Switch launch last month, developer Kiwiwalks announced that it had “surpassed 5 million USD in global sales.””This marks the shortest period and highest sales in the WitchSpring series’ history,” the developer’s recent blog post s…

Astro Bot devs ditched an “expansive” open-world game because a “two-course meal” beats eating “a lot of food at a buffet”

Astro Bot developer Team Asobi initially considered making the hit platformer an open-world game early in development but decided against it in favor of something more focused.Speaking to the BBC, director Nicolas Doucet reveals that Team Asobi entertained the idea of an open-world game early in development but felt a more segmented, level-based approach was best for the project.”It’s also a very good string to add to a bow,” Doucet says. “Game production can be very complex with a lot of things that go well and a lot of things that don’t go well when you have to pivot all the time and find the best way forward. And it’s really good to have a modular game in which you can swap things around – you can even drop a piece, replace it with something else.”Doucet’s comments follow a rather tasty metaphor about turning away from a game that offers 40 hours in an expansive world in favor of 12 to 15 in a tightly polished game.“You can eat a lot of food at a buffet, or you could jus…

How to get Armory Data in Space Marine 2 and how to use it

Jump To:

How to get Armory Data

How to use Armory Data

Space Marine 2 Armory Data is a collectible resource needed to improve your weapons for Operations, letting you battle Tyranids and Chaos at the highest difficulty levels. It comes in three rarities: Master-Crafted, Artificer, and Relic, each corresponding with the different weapon rarity tiers, so you’ll want as many of each type as you can get. It’s not a difficult resource to get, but using it can be quite complicated, so here’s what you need to know about collecting Armory Data in Space Marine 2 and what it’s for.How to get Space Marine 2 Armory Data Armory Data in Space Marine 2 is found exclusively in Operations mode, and most commonly from hidden Servo Skulls found throughout missions. As our Space Marine 2 tips advise, exploring off the main path may lead you to useful secret items, and you’ll need to do that to find these floating skulls as they’re usually tucked behind o…

All the God of War Ragnarok special equipment to access new areas

Jump To:

Yellow cracks

Wind holes

Blue discs

Red vines

Green metal

Celestial Altars and bowls

God of War Ragnarok special equipment and items are those exploration-focused tools and weapons Kratos uses to access new areas and interact with special triggers that were previously unusable. In that way God of War Ragnarok is a little metroidvania in style, as you’ll see elements like the yellow cracks, vines and roots, blue symbols and wind holes before you can actually activate or interact with them, pushing you to come back later on and fully explore the region when you have all the special equipment. If you want to know what those items are and how to get them, we’ll lay out their locations in God of War Ragnarok here.God of War Ragnarok yellow cracks and Draupnir spear Best God of War Ragnarok armor sets Want to pair your gear with the best protection? Our God of War Ragnarok Best Armor list will help you find it!You’ll see yellow cracks on walls early …

God of War Ragnarok Lost Treasury puzzle explained

The God of War Ragnarok Lost Treasury puzzle has a giant circular shield players roll from side to side to access the Treasury itself. The Sigrun’s Curse favor and side quest is all about getting inside, and there’s plenty of loot to be had if you can, but many players find themselves getting stuck at the door. If you want to get inside and crack the puzzle of the Lost Treasury in God of War Ragnarok, we’ll explain how to make it past the entrance.Where to find the Lost Treasury Vault Keys in God of War Ragnarok Finding the Derelict Outpost location on the southwest side of the Lake of Nine will begin the Sigrun’s Curse Favor in God of War Ragnarok. At the entrance to the outpost Mimir will comment on a painted crest, saying it belongs to Sigrun’s home of Fjoturlund. This will start the side mission which involves finding “clues of Sigrun’s past” that are actually two halves of a broken Fjoturlund Vault Key. Once you have both those parts you can get insi…

Destiny 2 is experimenting with Metroidvania and roguelike DNA as Bungie admits “Destiny is too complex” and “you practically need a PhD to decide what to play”

A massive change to Destiny 2’s annual release model, shifting in 2025 to six-month expansions and free three-month major updates, spearheads a slew of announcements from Bungie marking the Destiny series’ 10th anniversary. As a day one player, I was equally intrigued by the nitty-gritty details of how Bungie hopes to simultaneously diversify Destiny 2 releases and make the MMO’s core gameplay more approachable, and then Bungie said the words Metroidvania and roguelike and I was really intrigued. “Destiny is too complex,” says game director Tyson Green in one of many chunky Bungie blog posts. “With literally hundreds of activities, you practically need a PhD to decide what to play and how to get rewards you’re looking for.”To address this, Bungie’s planning an overhaul for Destiny 2’s activity UI “to make it easier for everyone to find and launch into great activities.” We get a work-in-progress preview of this new UI, dubbed the Portal, in a separate post. The Portal seeks to gro…